Trouble Shooting NVidia Cuda Toolkit Install for Lumberyard 1.25 on C: RTW and All Update

I’m trying to Download Cuda Toolkit, get error “Nvidia installer failed”

For Lumberyard 1.25.0.0 , the Cloth NVidia Download IS:

https://developer.nvidia.com/cuda-downloads

mklink For Freeing Space on C: Drive, Prep for vs Updates and LY Installs.

also did mklink junction alot like

END TASK AND FIND DLL AND END TASK EXE,DLLS , THEN CUT/MOVE Folder, Delete old folder on C

mklink /J “C:\ProgramData\Battle.net” “E:\ProgramDataMKLINK\Battle.net”

mklink /J “C:\ProgramData\Blizzard Entertainment” “E:\ProgramDataMKLINK\Blizzard Entertainment”

mklink /J “C:\ProgramData\Adobe” “E:\ProgramDataMKLINK\Adobe”

mklink /J “C:\ProgramData\Epic” “E:\ProgramDataMKLINK\Epic”
mklink /J “C:\ProgramData\Autodesk” “E:\ProgramDataMKLINK\Autodesk”

mklink /J “C:\ProgramData\chocolatey” “E:\ProgramDataMKLINK\chocolatey”

mklink /J “C:\ProgramData\chocolatey” “E:\ProgramDataMKLINK\chocolatey”

mklink /J “C:\ProgramData\chocolatey” “E:\ProgramDataMKLINK\chocolatey”

mklink /J “C:\ProgramData\Origin” “E:\ProgramDataMKLINK\Origin”

mklink /J “C:\ProgramData\Package Cache” “E:\ProgramDataMKLINK\Package Cache”

Other Commands Used for Install:

Taskkill /PID 6548 /F
Taskkill /PID 9064 /F
Taskkill /PID 1032 /F
Taskkill /PID 12076 /F
Taskkill /PID 25756 /F
Taskkill /PID 33868 /F

Find what exes use what dlls runtime

Updated Visual Studio 2017 2019

https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer

Updated Visual Studio 2017 2019

Reboot

For Safety of install files and lots of folders I functioned

Stuck Again Reboot #2

Just Load it anyway.. figure out during actual new Project Compile if theres issues with Nvidia drivers and code. libiraries.

StarterGame Project Compile Test Sample!

Configure and build a Lumberyard game

  1. Open a command line window and navigate to the Lumberyard_version\dev directory.
  2. Configure the build system:lmbr_waf configure
  3. Build your game project in profiling mode:lmbr_waf build_win_x64_vs2017_profile -p gameNoteIf you selected Compile the engine and asset pipeline when setting up Lumberyard, you should also build the engine and rebuild it whenever you make a code change:lmbr_waf build_win_x64_vs2017_profile -p all

lumberyard_configure_Detects1 NVidia CLOTH! , Success, I hope!, wait til it makes the binary first before celebrating, and run the editor!


    
     

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